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Text File  |  1998-08-10  |  76KB  |  2,392 lines

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  325. ImageType =3D 0 AnimationPath =3D=20
  326. " <AR|ARS2| <PT|PTa192|PTb-84|>| <PT|PTa194|PTb126|>|>|" ButtonEvent =3D =
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  328. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
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  330. ExitEffect =3D=20
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  341. <DIV class=3DPT19 id=3DPT19 SoundPaths =3D " <AR|ARS0|>|" ButtonEvent =
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  345. ExitEffect =3D=20
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  352. <P><FONT color=3D#000000 face=3D"Bauhaus 93" size=3D5>Your text =
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  354.  
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  360. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  361. if ( navigator.appVersion.substring(0,1) < 4 )
  362.  alert("Sorry but your Web browser needs to be updated. You must have at =
  363. least a version 4.0 browser to view this project.");
  364. if ( navigator.appName !=3D "Netscape" )                                            =09
  365. {                                                                                    =09
  366.     document.body.background =3D "";                                                =09
  367.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  368.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  369.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  370. transition=3D0)";        =09
  371. }                                                                                    =09
  372.  
  373. var    OBJ_SCENE        =3D 0;        =09
  374. var    OBJ_PLAYER        =3D 1;        =09
  375. var PLAYER_IMAGE    =3D 0;        =09
  376. var    PLAYER_TEXT        =3D 1;        =09
  377. var PLAYER_DRAW        =3D 2;        =09
  378. var    NAME_SCENE        =3D "S"        =09
  379. var    NAME_PLAYER        =3D "P"        =09
  380. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  381. var    PLAYER_NAME_TEXT    =3D "T"
  382. var PLAYER_NAME_DRAW    =3D "D"
  383. var    IE_VISIBLE            =3D "visible";
  384. var    IE_HIDDEN            =3D "hidden";
  385. var    IE_INHERIT            =3D "inherit";
  386. var    NAV_VISIBLE            =3D "show";
  387. var    NAV_HIDDEN            =3D "hide";
  388. var    NAV_INHERIT            =3D "inherit";
  389. var    DEFAULT_TICK_RATE        =3D 100;    =09
  390. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  391. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  392. var    TMR_PROJ                =3D 0;    =09
  393. var    TMR_SCENE                =3D 1;    =09
  394. var    RR_NONE                    =3D 0;    =09
  395. var    RR_PAGE_BUTTONS            =3D 1;    =09
  396. var    RR_FULL_RUNTIME            =3D 2;    =09
  397. var    DUR_FOREVER                =3D -1;    =09
  398. var    DELAY_NONE                =3D 0;    =09
  399. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  400. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  401. var    DUR_UNTIL_DONE            =3D -1;    =09
  402. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  403. var    TT_BUTTONDOWN            =3D 1;    =09
  404. var    TT_BUTTONUP                =3D 2;    =09
  405. var    TT_MOUSEOVER            =3D 3;    =09
  406. var    TT_MOUSEOUT                =3D 4;    =09
  407. var    TB_PAGE_TURNER            =3D -1;    =09
  408. var    TB_START_PLAYER            =3D -2;    =09
  409. var NULL_TRANSITION            =3D -1;
  410. var    TEXT_FLYIN                =3D 101;
  411. var TEXT_TYPEWRITER        =3D 102;
  412. var    FLYIN_TOP                =3D 0;
  413. var    FLYIN_BOTTOM            =3D 1;
  414. var    FLYIN_LEFT                =3D 2;
  415. var    FLYIN_RIGHT                =3D 3;
  416. var    FLYIN_ROTATE            =3D 4;
  417. var    FLYIN_BY_LETTER            =3D 1;
  418. var    FLYIN_BY_WORD            =3D 2;
  419. var    FLYIN_BY_LINE            =3D 3;
  420. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  421. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  422. var    PS_UNINITIALIZED    =3D 0;
  423. var PS_INITIALIZED        =3D 1;
  424. var    PS_RUNNING            =3D 2;
  425. var PS_PAUSED            =3D 3;
  426. var PS_COMPLETE            =3D 4;
  427. var    sceneArray        =3D new Array();=09
  428. var currentScene    =3D null;        =09
  429. var nScenes            =3D 0;        =09
  430. var stProjState =3D PS_UNINITIALIZED;=09
  431. var stButtons    =3D false;        =09
  432. var    stNoInput    =3D 0;            =09
  433. var strPause =3D new Array( "" );
  434. var strPlay =3D new Array( "" );
  435. var    formStatus =3D null;
  436. var    tickTimer        =3D null;        =09
  437. var sys            =3D navigator.appName;                                    =09
  438. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  439. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  440. var    platform    =3D navigator.platform;                                    =09
  441. window.onload =3D PreSetup;
  442. window.onerror =3D Error;
  443. function Error()
  444. {
  445.     alert("There has been an unidentified error in this file's script. You =
  446. may be able to fix this problem by refreshing your browser.");
  447.     return true;
  448. }
  449. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  450. delay, webpage )
  451. {
  452.     this.tickRate =3D tickRate;
  453.     this.startScene =3D startScene;
  454.     this.stopScene =3D stopScene;
  455.     this.rtReq =3D rtReq;
  456.     this.autoStart =3D autoStart;
  457.     this.delay =3D delay;
  458.     this.webpage =3D webpage;
  459. }
  460. function PreSetup()
  461. {
  462.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  463.     {
  464.         setTimeout( "Setup();", Project.delay*1000 );=20
  465.         return;
  466.     }
  467. =09
  468.     Setup();
  469. }
  470. function Setup()=20
  471. { =20
  472.     stNoInput++;                            =09
  473.     if ( vers < 4 ) return;                    =09
  474.     if ( sys =3D=3D "Netscape" )                =09
  475.     {
  476.         document.all =3D new Array;            =09
  477.         Extract(document);                    =09
  478.     =09
  479.         document.body =3D new Object;
  480.         document.body.clientWidth =3D window.innerWidth;
  481.         document.body.clientHeight =3D window.innerHeight;
  482.         document.body.scrollTop =3D window.pageXOffset;=20
  483.         document.body.scrollLeft =3D window.pageYOffset;
  484.     }
  485.     stButtons =3D SetupButtons();                =09
  486.     ProjectInitialize();                    =09
  487.     stNoInput--;                            =09
  488.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  489.         Start();                                            =09
  490. }
  491. function ProjectInitialize()
  492. {
  493. =09
  494.     tickTimer =3D new Timer();
  495. =09
  496. =09
  497.     InitializeScenes();
  498. =09
  499.     tickTimer.StartTicking();                            =09
  500. =09
  501.     if ( Project.startScene =3D=3D null )        =09
  502.         Project.startScene =3D 0;                =09
  503.     stProjState =3D PS_INITIALIZED;            =09
  504. =09
  505. }
  506. function ProjectStart( startScene )
  507. {
  508.     stProjState =3D PS_RUNNING;
  509.     if ( startScene !=3D null )
  510.         ChangeScene( startScene );
  511.     else
  512.         ChangeScene( Project.startScene );
  513. }
  514. function ProjectComplete()
  515. {
  516.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  517.         return;                                =09
  518.     ProjectShutdown();
  519.     StatusChange();                            =09
  520. }
  521. function ProjectShutdown()
  522. {
  523.     KillTimer();                                    =09
  524.     StopEverythingOnScenes( false );
  525.     currentScene =3D null;
  526.     stProjState =3D PS_COMPLETE;                        =09
  527. }
  528. function Extract( obj )
  529. {
  530. =09
  531. =09
  532.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  533.     {
  534.         var el =3D obj.layers[intLayer];        =09
  535.         document.all[el.id] =3D new Object    =09
  536.         var newEl =3D document.all[el.id];    =09
  537.     =09
  538.         newEl.id =3D el.id;                            =09
  539.         newEl.style =3D new Object;                    =09
  540.         newEl.style.pixelTop =3D parseInt(el.top);
  541.         newEl.style.pixelLeft =3D parseInt(el.left);
  542.         if (null!=3Del.clip)=20
  543.         {
  544.             newEl.offsetWidth =3D el.clip.width;    =09
  545.             newEl.offsetHeight =3D el.clip.height
  546.         }
  547.     =09
  548.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  549.             newEl.style.visibility =3D IE_HIDDEN;
  550.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  551.             newEl.style.visibility =3D IE_VISIBLE;
  552.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  553.             newEl.style.visibility =3D IE_INHERIT;
  554.         else
  555.             newEl.style.visibility =3D "";
  556.     =09
  557.         newEl.style.zIndex =3D el.zIndex;
  558.         newEl.style.backgroundColor =3D el.bgColor;
  559.         newEl.style.backgroundImage =3D "url("+el.background+")";
  560.         newEl.NSLayer =3D el;                        =09
  561.     =09
  562.     =09
  563.     =09
  564.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  565.         {
  566.             var image =3D el.document.images[intLoop]    =09
  567.             var    imageName =3D image.name;                =09
  568.             if ( imageName =3D=3D null )                =09
  569.                 continue;                            =09
  570.         =09
  571.             document.all[imageName] =3D image;        =09
  572.             document.images[imageName] =3D image;        =09
  573.         }
  574.     =09
  575.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  576.         {
  577.             var form =3D el.document.forms[intLoop];    =09
  578.             var formName =3D form.name;                =09
  579.             if ( formName =3D=3D null )
  580.                 continue;
  581.             document.all[formName] =3D form;            =09
  582.             document.forms[formName] =3D form;        =09
  583.         =09
  584.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  585. innerLoop++)
  586.             {
  587.                 var element =3D form.elements[innerLoop]=09
  588.                 var elementName =3D element.name;
  589.                 if ( elementName =3D=3D null )            =09
  590.                     continue;
  591.                 document.all[elementName] =3D element;=09
  592.             }
  593.         }
  594.         if ( el.layers.length > 0 )                =09
  595.             Extract(el)                            =09
  596.     }
  597. }
  598. function Scene( duration )
  599. {
  600.     this.duration =3D duration;
  601. }
  602. function InitializeScenes()
  603. {
  604.     var objScene;                            =09
  605.     var sceneNumber =3D 0;                    =09
  606. =09
  607.     for ( sceneName in Scenes )
  608.     {
  609.         objScene =3D Scenes[sceneName];        =09
  610.         objScene.number =3D parseInt(sceneNumber);                =09
  611.         objScene.name =3D sceneName;                    =09
  612.         objScene.HTML =3D document.all[sceneName];    =09
  613.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  614.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  615.             objScene.duration =3D DUR_FOREVER;
  616.         InitializePlayers( objScene );        =09
  617.     =09
  618.         if ( objScene.entryTrans =3D=3D null )
  619.         {
  620.             objScene.entryTrans =3D new Object();
  621.             objScene.entryTrans.type =3D NULL_TRANSITION;
  622.         }
  623.     =09
  624.         if ( objScene.Bhv !=3D null )
  625.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  626. bhvIdx++ )=09
  627.                 bhv.Initialize( objScene, bhv);
  628.         objScene.numBhv =3D bhvIdx;                                            =09
  629.         sceneArray[sceneNumber++] =3D objScene;=09
  630.     }
  631.     nScenes =3D sceneNumber;                    =09
  632. }
  633. function StopEverythingOnScenes( fPause )
  634. {
  635.     var objScene;                            =09
  636.     for ( sceneName in Scenes )
  637.     {
  638.         objScene =3D Scenes[sceneName];                    =09
  639.     =09
  640.     =09
  641.         if ( objScene.Bhv !=3D null )
  642.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  643. bhvIdx++ )=09
  644.                 bhv.StopEverything( bhv, fPause );
  645.         StopEverythingOnPlayers( objScene, fPause );        =09
  646.     }
  647.     return;
  648. }
  649. function ChangeScene( nextSceneNumber )
  650. {
  651.     var    previousScene =3D currentScene;                    =09
  652.     StopSceneTimers();                                    =09
  653.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  654.     currentScene.previousScene =3D previousScene;            =09
  655.     if ( currentScene.duration =3D=3D null )                =09
  656.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  657. =09
  658.     if ( currentScene.Bhv !=3D null )
  659.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  660.         {
  661.             var bhv =3D currentScene.Bhv[bhvIdx]
  662.             if ( bhv =3D=3D null)                            =09
  663.                 continue;
  664.             var delay =3D bhv.delay
  665.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  666.                 bhv.Start( bhv );                                    =09
  667.             else if ( delay > 0 )                                =09
  668.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  669.         }
  670.     StartScenePlayers( currentScene );                            =09
  671.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  672. SceneTransitionDone );=09
  673. =09
  674.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  675.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  676. TMR_SCENE );
  677.     StatusChange();                                        =09
  678.     return;
  679. }
  680. function SceneTransitionDone( objScene )
  681. {
  682. =09
  683. =09
  684.     if ( currentScene.previousScene !=3D null )
  685.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  686. =09
  687.     if ( currentScene.Bhv !=3D null )
  688.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  689.         {
  690.             var bhv =3D currentScene.Bhv[bhvIdx]
  691.             if ( bhv =3D=3D null)                            =09
  692.                 continue;
  693.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  694.                 bhv.Start( bhv );                                =09
  695.         }
  696.     =09
  697.     StartScenePlayersAfterTransition( currentScene );=09
  698. }
  699. function SceneExit( thisScene, nextScene )
  700. {
  701.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  702. nextScene.number;
  703.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  704. true;
  705. =09
  706. =09
  707. =09
  708.     for ( playerName in currentScene.Players )
  709.     {
  710.         objPlayer =3D currentScene.Players[playerName];        =09
  711.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  712.     }
  713. =09
  714.     if ( currentScene.Bhv !=3D null )
  715.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  716.         {
  717.             var bhv =3D currentScene.Bhv[bhvIdx]
  718.             if ( bhv =3D=3D null)                            =09
  719.                 continue;
  720.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  721.                 bhv.Stop( bhv );                        =09
  722.         }
  723. =09
  724. =09
  725.     if ( finalScene =3D=3D false )                    =09
  726.         ChangeScene( nextSceneNumber )            =09
  727.     else
  728.         ProjectComplete()                        =09
  729.     =09
  730. }
  731. function Player( delay, duration )
  732. {
  733.     this.delay =3D delay;
  734.     this.duration =3D duration;
  735. }
  736. function InitializePlayers( objScene )
  737. {
  738.     var objPlayer;                        =09
  739.     var    playerNumber =3D 0;                =09
  740.     for ( playerName in objScene.Players )
  741.     {
  742.         objPlayer =3D objScene.Players[playerName];        =09
  743.         objPlayer.number =3D playerNumber;                =09
  744.         objPlayer.name =3D playerName;                    =09
  745.         objPlayer.HTML =3D document.all[playerName];        =09
  746.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  747.         objPlayer.position =3D new Position(objPlayer);    =09
  748.     =09
  749.         if ( objPlayer.delay =3D=3D null )                    =09
  750.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  751.     =09
  752.     =09
  753.         if        ( objPlayer.entryTrans =3D=3D null )
  754.         {
  755.             objPlayer.entryTrans =3D new Object();
  756.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  757.         }=20
  758.     =09
  759.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  760.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  761.         {
  762.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  763. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  764.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  765.                     objPlayer.entryTrans.type =3D null;                            =09
  766.         }
  767.     =09
  768.         if ( objPlayer.exitTrans =3D=3D null )
  769.         {
  770.             objPlayer.exitTrans =3D new Object();
  771.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  772.         }
  773.     =09
  774.         if ( objPlayer.Bhv !=3D null )
  775.         {
  776.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  777.  
  778.                 bhv.Initialize( objPlayer, bhv);
  779.             objPlayer.numBhv =3D bhvIdx;                                    =09
  780.         }
  781.         else
  782.             objPlayer.numBhv =3D 0;
  783.         playerNumber ++;                =09
  784.     }=09
  785. }
  786. function StopEverythingOnPlayers( objScene, fPause )
  787. {
  788.     var objPlayer;                        =09
  789.     for ( playerName in objScene.Players )
  790.     {
  791.         objPlayer =3D objScene.Players[playerName];        =09
  792.     =09
  793.     =09
  794.         if ( objPlayer.Bhv !=3D null )
  795.         {
  796.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  797.  
  798.                 bhv.StopEverything( bhv, fPause );
  799.         }
  800.         DisableTrigger( objPlayer );                    =09
  801.     }=09
  802.     return;
  803. }
  804. function StartScenePlayers( objScene )
  805. {
  806. =09
  807.     for ( playerName in objScene.Players )
  808.     {
  809.         objPlayer =3D objScene.Players[playerName];        =09
  810.     =09
  811.     =09
  812.     =09
  813.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  814.             StartPlayer( objPlayer )                    =09
  815.         else if ( objPlayer.delay    > 0 )                =09
  816.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  817. TMR_SCENE);
  818.     }
  819. }
  820. function StartScenePlayersAfterTransition( objScene )
  821. {
  822. =09
  823.     for ( playerName in objScene.Players )
  824.     {
  825.         objPlayer =3D objScene.Players[playerName];        =09
  826.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  827.             StartPlayer( objPlayer )                    =09
  828.     }
  829. }
  830. function StartPlayer( objPlayer )
  831. {
  832. =09
  833.     if ( objPlayer.Bhv !=3D null )
  834.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  835.         {
  836.             var bhv =3D objPlayer.Bhv[bhvIdx]
  837.             if ( bhv =3D=3D null)                            =09
  838.                 continue;
  839.             var delay =3D bhv.delay
  840.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  841.                 bhv.Start( bhv );                                =09
  842.             else if ( delay > 0 )                                =09
  843.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  844.         }
  845. =09
  846.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  847. PlayerEntryTransitionDone );
  848. =09
  849. =09
  850.     if ( objPlayer.duration > 0 )
  851.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  852. TMR_SCENE );                                =09
  853. }
  854. function PlayerEntryTransitionDone( objPlayer )
  855. {
  856. =09
  857.     if ( objPlayer.Bhv !=3D null )
  858.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  859.         {
  860.             var bhv =3D objPlayer.Bhv[bhvIdx]
  861.             if ( bhv =3D=3D null)                            =09
  862.                 continue;
  863.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  864.                 bhv.Start( bhv );                                =09
  865.         }
  866. =09
  867.     if ( objPlayer.Triggers !=3D null )
  868.         EnableTrigger( objPlayer );
  869. }
  870. function PlayerExit( objPlayer )
  871. {
  872. =09
  873.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  874. PlayerExitTransitionDone );
  875. }
  876. function PlayerExitTransitionDone( objPlayer, finalScene )
  877. {
  878. =09
  879.     if ( objPlayer.Bhv !=3D null )
  880.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  881.         {
  882.             var bhv =3D objPlayer.Bhv[bhvIdx]
  883.             if ( bhv =3D=3D null)                            =09
  884.                 continue;
  885.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  886.                 bhv.Stop( bhv );                        =09
  887.         }
  888. =09
  889.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  890.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  891. =09
  892. =09
  893. =09
  894.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  895.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  896.     return;
  897. }
  898. function Trigger( trigType, trigBhv, player, scene )
  899. {
  900.     this.triggerType =3D trigType;
  901.     this.triggerBhv =3D trigBhv;
  902.     this.player =3D player;
  903.     this.nextSceneNum =3D scene;
  904. }
  905. function EnableTrigger( objPlayer )
  906. {
  907.     if ( sys !=3D "Netscape" )                                =09
  908.     {
  909.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  910.         for ( trx in objPlayer.Triggers )                    =09
  911.         {
  912.             var    trigger =3D objPlayer.Triggers[trx];            =09
  913.             if ( trigger.triggerType =3D=3D null )
  914.                 trigger.triggerType =3D 0;                    =09
  915.             var tt =3D trigger.triggerType;                    =09
  916.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  917.             {
  918.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  919.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  920.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  921.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  922.             }
  923.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  924.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  925.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  926.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  927.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  928.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  929.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  930.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  931.         }
  932.     }
  933.     else                                        =09
  934.     {
  935.         for ( trx in objPlayer.Triggers )        =09
  936.         {
  937.             var    trigger =3D objPlayer.Triggers[trx];=09
  938.             if ( trigger.triggerType =3D=3D null )
  939.                 trigger.triggerType =3D 0;                    =09
  940.             var tt =3D trigger.triggerType;                    =09
  941.             if ( tt=3D=3D 0 )                                    =09
  942.             {
  943.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  944. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  945.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  946.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  947.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  948.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  949.             }
  950.             else if    ( tt =3D=3D TT_BUTTONUP )
  951.             {
  952.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  953.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  954.             }
  955.             else if ( tt =3D=3D TT_BUTTONDOWN )
  956.             {
  957.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  958.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  959.             }
  960.         }
  961.     =09
  962.     }
  963. }
  964. function DisableTrigger( objPlayer )
  965. {
  966.     if ( sys !=3D "Netscape" )            =09
  967.     {
  968.         objPlayer.HTML.onmousedown =3D null;
  969.         objPlayer.HTML.onmouseup =3D null;=09
  970.         objPlayer.HTML.onmouseover =3D null;    =09
  971.         objPlayer.HTML.onmouseout =3D null;
  972.     }
  973.     else                                =09
  974.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  975. Event.MOUSEOVER | Event.MOUSEOUT );
  976. }
  977. function EventProcessor( e )
  978. {
  979.     var trigger;                                =09
  980.     var    type;                                    =09
  981.     var    button;                                    =09
  982.     var    eventType;                                =09
  983.     var objPlayer;                                =09
  984.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  985.         return;
  986.     if ( sys !=3D "Netscape" )                    =09
  987.     {
  988.         type =3D event.type;
  989.         button =3D event.button;
  990.     }
  991.     else                                        =09
  992.     {
  993.         type =3D e.type;
  994.         button =3D e.which;
  995.     }
  996. =09
  997.     if (type =3D=3D "mousedown")
  998.     {
  999.         if ( button !=3D 1 )                    =09
  1000.             return;
  1001.         eventType =3D TT_BUTTONDOWN;
  1002.         if ( sys =3D=3D "Netscape" )            =09
  1003.         {
  1004.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1005.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1006.         }
  1007.     }
  1008.     else if (type =3D=3D "mouseup")
  1009.     {
  1010.         if ( button !=3D 1 )                    =09
  1011.             return;
  1012.         eventType =3D TT_BUTTONUP;
  1013.         if ( sys =3D=3D "Netscape" )            =09
  1014.         {
  1015.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1016.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1017.         }
  1018.     }
  1019.     else if (type =3D=3D "mouseover")
  1020.     {
  1021.         eventType =3D TT_MOUSEOVER;
  1022.     }
  1023.     else if (type =3D=3D "mouseout")
  1024.     {
  1025.         eventType =3D TT_MOUSEOUT;
  1026.     }
  1027.     var triggerArray =3D objPlayer.Triggers;        =09
  1028.     var trigger;                                =09
  1029. =09
  1030.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1031.     {
  1032.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1033. eventType) )
  1034.         {
  1035.         =09
  1036.         =09
  1037.         =09
  1038.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1039.             {
  1040.             =09
  1041.             =09
  1042.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1043. =3D=3D "") )
  1044.                     SceneExit( currentScene );
  1045.                 else
  1046.                 {
  1047.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1048.                     {
  1049.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1050.                             InitializePlayers( sceneArray[ii] );
  1051.                     }
  1052.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1053.                 }
  1054.             }
  1055.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1056.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1057.             else=20
  1058.             {
  1059.             =09
  1060.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1061.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1062.                 bhv.Trigger( bhv, eventType );                                =09
  1063.             }  =09
  1064.         }
  1065.     }
  1066.     return;=09
  1067. }
  1068. function Transition( type, rate, flyFrom, flySubtype )
  1069. {
  1070.     this.type =3D type;
  1071.     this.rate =3D rate;
  1072.     this.flyFrom =3D flyFrom;
  1073.     this.flySubtype =3D flySubtype;
  1074. }
  1075. function StartTransition( transObj, trans, visibility, callback )
  1076. {
  1077.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1078. =09
  1079. =09
  1080. =09
  1081.     if    ( ("Netscape" =3D=3D sys) ||=20
  1082.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1083. NULL_TRANSITION) ) )
  1084.     {
  1085.         SetVisibility( transObj.HTML, visibility );
  1086.         callback( transObj );
  1087.         return;
  1088.     }
  1089. =09
  1090. =09
  1091. =09
  1092. =09
  1093.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1094. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1095.     {
  1096.         StartTextFlyin( transObj );
  1097.         return;
  1098.     }
  1099. =09
  1100.     if ( platform !=3D "Win32" )
  1101.     {
  1102.         SetVisibility( transObj.HTML, visibility );
  1103.         callback( transObj );
  1104.         return;
  1105.     }
  1106.     =09
  1107. =09
  1108. =09
  1109. =09
  1110. =09
  1111. =09
  1112.     if ( trans.type =3D=3D NULL_TRANSITION )
  1113.     {
  1114.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1115. transition=3D0)";
  1116.     }
  1117.     else    =09
  1118.     {
  1119.         duration =3D TRANSITION_RATES[trans.rate];
  1120.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1121. ", transition=3D" + trans.type + ")";
  1122.     }
  1123.     stNoInput++;                                    =09
  1124.     transObj.HTML.filters(0).Apply();                =09
  1125. =09
  1126.     SetVisibility( transObj.HTML, visibility );        =09
  1127. =09
  1128.     transObj.HTML.filters(0).Play()                    =09
  1129.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1130. }
  1131. function TransitionDoneEvent( )
  1132. {
  1133.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1134.     stNoInput--;                                                =09
  1135.     if        ( type =3D=3D OBJ_SCENE )
  1136.     {
  1137.     =09
  1138.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1139. currentScene.name) )
  1140.             SceneTransitionDone();
  1141.     }
  1142.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1143.     {
  1144.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1145.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1146.             PlayerEntryTransitionDone( objPlayer ); =20
  1147.         else                                                    =09
  1148.             PlayerExitTransitionDone( objPlayer, false );
  1149.     }
  1150.     return;
  1151. }
  1152. function InitializeTextFlyin( objPlayer )
  1153. {
  1154.     if ( sys =3D=3D "Netscape" )                                    =09
  1155.         return false;
  1156.     var    transition =3D objPlayer.entryTrans;                        =09
  1157.     var    transUnits =3D transition.flySubtype;                        =09
  1158.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1159. =09
  1160.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1161. transition.flyFrom : FLYIN_TOP;    =09
  1162.     =09
  1163. =09
  1164.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1165.     {
  1166.         var    textHTML    =3D objPlayer.HTML;                =09
  1167.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1168.         var    newInnerHTML    =3D "";                        =09
  1169.     =09
  1170.         transition.textOrder =3D new Array();                =09
  1171.         textOrder =3D transition.textOrder;                =09
  1172. =09
  1173.     =09
  1174.     =09
  1175.     =09
  1176.     =09
  1177.         var flyinIdx =3D 0;                        =09
  1178.         var    flyinBuffer =3D "";
  1179.     =09
  1180.     =09
  1181.     =09
  1182.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1183. style=3D'position:relative;visibility:hidden;'" : " =
  1184. style=3D'visibility:hidden;'";
  1185.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1186.         {
  1187.         =09
  1188.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1189.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1190.             while ( letterIdx<oldInnerHTML.length )
  1191.             {
  1192.             =09
  1193.             =09
  1194.             =09
  1195.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1196. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1197.                 {
  1198.                     if ( charNext =3D=3D "<" )                                                                =09
  1199.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1200.                     else
  1201.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1202.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1203.                     newInnerHTML +=3D tagString;
  1204.                     letterIdx =3D endTagIdx;                                            =09
  1205.                 =09
  1206.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1207.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1208.                         break;
  1209.                 }
  1210.             =09
  1211.                 else
  1212.                 {
  1213.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1214.                     newInnerHTML +=3D thisChar;
  1215.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1216.                         break;                                        =09
  1217.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1218. )    =09
  1219.                         break;
  1220.                 }
  1221.             }
  1222.             newInnerHTML +=3D "</span>"
  1223.             textOrder[flyinIdx] =3D new Object();
  1224.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1225.             flyinIdx++;                                                            =09
  1226.         }
  1227.     =09
  1228.         if ( flyinIdx =3D=3D 0 )
  1229.             return false;
  1230.     =09
  1231.         textHTML.innerHTML =3D newInnerHTML;
  1232.         transition.numUnits =3D flyinIdx;                        =09
  1233.     }
  1234. =09
  1235. =09
  1236. =09
  1237.     textOrder =3D transition.textOrder;
  1238.     var currentEl =3D document.all[textOrder[0].name];    =09
  1239.     var currentOffset =3D currentEl.offsetLeft;=09
  1240.     var previousEl, previousOffset;
  1241.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1242.     {
  1243.         previousOffset =3D currentOffset;                            =09
  1244.         previousEl =3D currentEl;
  1245.         textElName =3D textOrder[count].name;                    =09
  1246.         currentEl =3D document.all[textElName];
  1247.         SetVisibility( currentEl, IE_HIDDEN );
  1248.         currentOffset =3D currentEl.offsetTop;
  1249.     =09
  1250.     =09
  1251.     =09
  1252.     =09
  1253.     =09
  1254.     =09
  1255.         if ( currentOffset !=3D previousOffset )                                =09
  1256.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1257.                 previousEl.innerHTML =3D "<br>";
  1258.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1259.             direction =3D count % FLYIN_ROTATE;            =09
  1260.         else
  1261.             direction =3D transDirection;
  1262.     =09
  1263.         if        ( direction =3D=3D FLYIN_LEFT )
  1264.         {
  1265.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1266. currentEl.offsetParent.offsetWidth);
  1267.             currentEl.style.posLeft =3D tempPos;                    =09
  1268.             textOrder[count].dx =3D -movePerTick;                    =09
  1269.             textOrder[count].dy =3D 0;
  1270.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1271.         }
  1272.         else if ( direction =3D=3D FLYIN_RIGHT )
  1273.         {
  1274.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1275. currentEl.offsetParent.offsetLeft;
  1276.             currentEl.style.posLeft =3D tempPos;
  1277.             textOrder[count].dx =3D movePerTick;                    =09
  1278.             textOrder[count].dy =3D 0;
  1279.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1280.         }
  1281.         else if    ( direction =3D=3D FLYIN_TOP )
  1282.         {
  1283.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1284. currentEl.offsetParent.offsetHeight);
  1285.             currentEl.style.posTop =3D tempPos;
  1286.             textOrder[count].dx =3D 0;
  1287.             textOrder[count].dy =3D (-movePerTick);                =09
  1288.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1289.         }
  1290.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1291.         {
  1292.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1293. currentEl.offsetParent.style.posTop;
  1294.             currentEl.style.posTop =3D tempPos;
  1295.             textOrder[count].dx =3D 0;
  1296.             textOrder[count].dy =3D movePerTick;                    =09
  1297.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1298.         }
  1299.     }
  1300. =09
  1301.     transition.charIdx =3D 0;                            =09
  1302.     transition.moveIdx =3D 0;                            =09
  1303.     textElName =3D transition.textOrder[0].name;
  1304.     transition.currentEl =3D document.all[textElName];=09
  1305.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1306.     return true;
  1307. }
  1308. function StartTextFlyin( objPlayer )
  1309. {
  1310. =09
  1311.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1312.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1313. }
  1314. function TextFlyinTick( objPlayer )
  1315. {
  1316.     var    transition =3D objPlayer.entryTrans;                    =09
  1317.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1318.     var textEl =3D transition.currentEl;                        =09
  1319. =09
  1320. =09
  1321.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1322.     {
  1323.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1324.         textEl.style.posLeft -=3D spanObj.dx;
  1325.         return false;                                        =09
  1326.     }
  1327.     =09
  1328. =09
  1329.     textEl.style.posTop =3D 0;                                =09
  1330.     textEl.style.posLeft =3D 0;
  1331.     =09
  1332. =09
  1333.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1334. transition.textOrder.length )=09
  1335.     {
  1336.         PlayerEntryTransitionDone( objPlayer );                =09
  1337.         return true;                                        =09
  1338.     }
  1339.     else
  1340.     {
  1341.         transition.moveIdx =3D 0;                                =09
  1342.         textElName =3D transition.textOrder[charIdx].name;
  1343.         transition.currentEl =3D document.all[textElName];    =09
  1344.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1345.         return false;                                        =09
  1346.     }                                                        =09
  1347. }
  1348. var    SND_DUR_SCENE            =3D -1;=09
  1349. var    SND_DUR_PROJECT            =3D 0;=09
  1350. var ST_WAV                    =3D 1;=09
  1351. var    ST_MID                    =3D 2;=09
  1352. var    NAV_EXT                    =3D "nav"=09
  1353. var MidiTag                    =3D null;=09
  1354. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1355. {
  1356. =09
  1357.     this.Initialize =3D InitializeSound;
  1358.     this.Start =3D StartSound;
  1359.     this.Trigger =3D StartSound;
  1360.     this.Stop =3D StopSound;
  1361.     this.StopEverything =3D StopEverythingOnSounds;
  1362. =09
  1363.     this.delay =3D delay;
  1364.     this.duration =3D duration;
  1365.     this.loop =3D loop;
  1366.     this.tagName =3D tagName;
  1367.     this.fileName =3D fileName;
  1368.     this.soundType =3D soundType;
  1369. }
  1370. function InitializeSound( objParent, objSound )
  1371. {
  1372.     if ( sys =3D=3D "Netscape" )
  1373.     {
  1374.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1375.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1376.         return;
  1377.     }
  1378.     objSound.objParent =3D objParent;                =09
  1379.     objSound.html =3D document.all[objSound.tagName];=09
  1380.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1381. =09
  1382. =09
  1383.     if (objSound.soundType =3D=3D ST_MID )
  1384.     {
  1385.         if ( MidiTag =3D=3D null )                    =09
  1386.             MidiTag =3D objSound.html;            =09
  1387.         else
  1388.             objSound.html =3D MidiTag;            =09
  1389.     }        =09
  1390. }
  1391. function StartSound( objSound )
  1392. {
  1393.     if ( sys =3D=3D "Netscape" )                    =09
  1394.     {
  1395.         if ( objSound.html !=3D null )            =09
  1396.             objSound.html.play(objSound.navLoop);
  1397.         return;
  1398.     }
  1399.     objSound.html.src =3D objSound.fileName;        =09
  1400.     objSound.html.loop =3D objSound.loop;            =09
  1401.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1402.         objSound.html.volume =3D 0;                    =09
  1403.     if ( objSound.duration > 0 )
  1404.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1405. TMR_PROJ );
  1406. }
  1407. function StopSound( objSound, fPause )
  1408. {
  1409.     if ( sys =3D=3D "Netscape" )                    =09
  1410.     {
  1411.         if ( objSound.html !=3D null )            =09
  1412.             objSound.html.stop();
  1413.         return;
  1414.     }
  1415.     objSound.html.loop =3D 0;
  1416.     objSound.html.src =3D "";                            =09
  1417.     if ( objSound.soundType =3D=3D ST_WAV )
  1418.         objSound.html.volume =3D -10000;
  1419. }
  1420. function StopEverythingOnSounds( objSound )
  1421. {
  1422.     StopSound( objSound, true );
  1423.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1424.         objSound.html.volume =3D -500;                        =09
  1425. }
  1426. var    SND_DUR_SCENE            =3D -1;=09
  1427. var    SND_DUR_PROJECT            =3D 0;=09
  1428. function Swapper( idle, hover, click )
  1429. {
  1430. =09
  1431.     this.Initialize =3D InitializeSwap;
  1432.     this.Start =3D StartSwap;
  1433.     this.Trigger =3D TriggerSwap;
  1434.     this.Stop =3D StopSwap;
  1435.     this.StopEverything =3D StopSwap;
  1436. =09
  1437.     this.idle =3D idle;
  1438.     this.hover =3D hover;
  1439.     this.click =3D click;
  1440. }
  1441. function InitializeSwap( objParent, objSwap )
  1442. {
  1443.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1444.         return;
  1445. =09
  1446.     var    idle    =3D objSwap.idle;                        =09
  1447.     var    hover    =3D objSwap.hover;
  1448.     var    click    =3D objSwap.click;
  1449. =09
  1450. =09
  1451. =09
  1452. =09
  1453. =09
  1454. =09
  1455. =09
  1456.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1457. !=3D null) )
  1458.     {
  1459.         SetVisibility( document.all[hover], IE_HIDDEN );
  1460.         objSwap.srcHover =3D document.all[hover].src;
  1461.         document.all[hover].src =3D "";
  1462.     }
  1463.     else
  1464.         objSwap.srcHover =3D document.all[idle].src;
  1465.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1466. !=3D null) )
  1467.     {
  1468.         SetVisibility( document.all[click], IE_HIDDEN );
  1469.         objSwap.srcClick =3D document.all[click].src;
  1470.         document.all[click].src =3D "";
  1471.     }
  1472.     else
  1473.         objSwap.srcClick =3D document.all[idle].src;
  1474. =09
  1475.     objSwap.srcIdle =3D document.all[idle].src;
  1476. }
  1477. function StartSwap( objSwap )
  1478. {
  1479. =09
  1480. }
  1481. function TriggerSwap( objSwap, eventType )
  1482. {
  1483.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1484.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1485.     else if ( eventType =3D=3D TT_BUTTONUP )
  1486.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1487.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1488.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1489.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1490.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1491.     return;
  1492. }
  1493. function StopSwap( objSwap, fPause )
  1494. {
  1495.     if ( fPause )                        =09
  1496.         return;
  1497. }
  1498. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1499. var    PE_STOP        =3D 0;                            =09
  1500. var    PE_AGAIN    =3D 1;                            =09
  1501. var    PE_REV        =3D 2;                            =09
  1502. var    PE_EXIT        =3D 3;                            =09
  1503. var    PD_FWD        =3D 1;
  1504. var    PD_BACK        =3D -1;
  1505. function Point( x, y, rate )
  1506. {
  1507.     this.x =3D x;
  1508.     this.y =3D y;
  1509.     this.rate =3D rate;
  1510. }
  1511. function Paths( delay, edgeEffect )
  1512. {
  1513. =09
  1514.     this.Initialize =3D InitializePathAnimation;
  1515.     this.Start =3D StartPathAnimation;
  1516.     this.Trigger =3D StartPathAnimation;
  1517.     this.Stop =3D StopPathAnimation;
  1518.     this.StopEverything =3D StopPathAnimation;
  1519. =09
  1520.     this.delay =3D delay;
  1521.     this.edgeEffect =3D edgeEffect;
  1522. }
  1523. function InitializePathAnimation( objPlayer, path )
  1524. {
  1525.     var    segment;                                =09
  1526.     var pathIndex;
  1527.     var totalDistance;                            =09
  1528.     var    distanceX;                                =09
  1529.     var    distanceY;
  1530.     var dx;                                        =09
  1531.     var    dy;
  1532.     var travelTime;                                =09
  1533.     var    remX;                                    =09
  1534.     var    remY;
  1535. =09
  1536.     if ( stProjState !=3D PS_UNINITIALIZED )
  1537.     {
  1538.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1539.         return;
  1540.     }
  1541.     path.objPlayer =3D objPlayer;                    =09
  1542.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1543.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1544. =09
  1545. =09
  1546.     path[0].x -=3D halfWidth;
  1547.     path[0].y -=3D halfHeight;
  1548.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1549.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1550.     {
  1551.         px =3D parseInt(pathIndex);                =09
  1552.         segment =3D path[px];                        =09
  1553.     =09
  1554.     =09
  1555.     =09
  1556.         path[px+1].x -=3D halfWidth;
  1557.         path[px+1].y -=3D halfHeight;
  1558.     =09
  1559.         distanceX =3D path[px+1].x - segment.x;    =09
  1560.         distanceY =3D path[px+1].y - segment.y;    =09
  1561.     =09
  1562.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1563. (distanceY*distanceY) );
  1564.     =09
  1565.     =09
  1566.         travelTime =3D Math.round(totalDistance / =
  1567. PATH_PER_TICK[segment.rate]);
  1568.     =09
  1569.     =09
  1570.         if ( distanceX > 0 )                        =09
  1571.             dx =3D Math.floor( distanceX / travelTime );=09
  1572.         else if ( distanceX < 0 )                    =09
  1573.             dx =3D Math.ceil( distanceX / travelTime );=09
  1574.         else
  1575.             dx =3D 0;
  1576.     =09
  1577.     =09
  1578.     =09
  1579.     =09
  1580.         remX =3D distanceX % travelTime;
  1581.     =09
  1582.         if ( distanceY > 0 )                        =09
  1583.             dy =3D Math.floor( distanceY / travelTime );
  1584.         else if ( distanceY < 0 )
  1585.             dy =3D Math.ceil( distanceY / travelTime );
  1586.         else
  1587.             dy =3D 0;
  1588.         remY =3D distanceY % travelTime;
  1589.         segment.number =3D px;                        =09
  1590.         segment.ticks =3D 0;
  1591.         segment.travelTime =3D travelTime;
  1592.         segment.dx =3D dx;
  1593.         segment.dy =3D dy;
  1594.         segment.remX =3D remX;
  1595.         segment.remY =3D remY;
  1596.     }
  1597.     path.numSegs =3D parseInt(pathIndex);                =09
  1598.     path.dir =3D PD_FWD;                                        =09
  1599.     return;
  1600. }
  1601. function StartPathAnimation( path )
  1602. {
  1603.     path.currentSegment =3D path[0];    =09
  1604.     path.currentSegment.ticks =3D 0;    =09
  1605.     path.cntSegs =3D 0;                                =09
  1606. =09
  1607. =09
  1608.     if ( path.dir =3D=3D PD_BACK )                            =09
  1609.     {
  1610.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1611.         {
  1612.             path[ii].dx *=3D -1;
  1613.             path[ii].dy *=3D -1;
  1614.             path[ii].remX *=3D -1;
  1615.             path[ii].remY *=3D -1;
  1616.         }
  1617.         path.dir =3D PD_FWD;                                =09
  1618.     }
  1619.     StartAnimationTimer( path, PathAnimationTick );
  1620. }
  1621. function StopPathAnimation( path, fPause )
  1622. {
  1623.     return;
  1624. }
  1625. function PathAnimationTick( path )
  1626. {
  1627.     var    objPlayer =3D path.objPlayer;            =09
  1628.     var segment =3D path.currentSegment;        =09
  1629.     var    currentPosition =3D objPlayer.position;=09
  1630.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1631.     {
  1632.         newX =3D currentPosition.x + segment.dx;        =09
  1633.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1634.             segment.remX > 0 ? newX++ : newX--;
  1635.         newY =3D currentPosition.y + segment.dy;        =09
  1636.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1637.             segment.remY > 0 ? newY++ : newY--;
  1638.         currentPosition.SetPosition( newX, newY );=09
  1639.         return false;                            =09
  1640.     }
  1641. =09
  1642. =09
  1643.     if ( ++path.cntSegs < path.numSegs )
  1644.     {
  1645.     =09
  1646.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1647.         path.currentSegment.ticks =3D 0;                            =09
  1648.             =09
  1649.         return false;
  1650.     }
  1651.     =09
  1652. =09
  1653.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1654.     {
  1655.     =09
  1656.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1657.     =09
  1658.         path.currentSegment =3D path[0];                =09
  1659.         path.currentSegment.ticks =3D 0;                =09
  1660.         path.cntSegs =3D 0;                            =09
  1661.         return false;                                =09
  1662.     }                        =09
  1663.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1664.     {
  1665.         path.dir *=3D -1;                                =09
  1666.     =09
  1667.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1668.         {
  1669.             path[ii].dx *=3D -1;
  1670.             path[ii].dy *=3D -1;
  1671.             path[ii].remX *=3D -1;
  1672.             path[ii].remY *=3D -1;
  1673.         }
  1674.         path.currentSegment.ticks =3D 0;                =09
  1675.         path.cntSegs =3D 0;                            =09
  1676.         return false;
  1677.     }
  1678.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1679.     {
  1680.         PlayerExit( objPlayer );
  1681.         return true;
  1682.     }
  1683.     else
  1684.         return true;                                =09
  1685. }
  1686. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1687. function Size( zoom, rate )
  1688. {
  1689.     this.zoom =3D zoom;
  1690.     this.rate =3D rate;
  1691. }
  1692. function Grows( delay )
  1693. {
  1694. =09
  1695.     this.Initialize =3D InitializeGrowAnimation;
  1696.     this.Start =3D StartGrowAnimation;
  1697.     this.Trigger =3D StartGrowAnimation;
  1698.     this.Stop =3D StopGrowAnimation;
  1699.     this.StopEverything =3D StopGrowAnimation;
  1700. =09
  1701.     this.delay =3D delay;
  1702. }
  1703. function InitializeGrowAnimation( objPlayer, grow )
  1704. {
  1705.     if ( sys =3D=3D "Netscape" )
  1706.         return;
  1707.     var    child =3D objPlayer.HTML.children[0];                    =09
  1708.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1709. =09
  1710. =09
  1711. =09
  1712.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1713.     {
  1714.         grow.realWidth =3D child.width;
  1715.         grow.realHeight =3D child.height;
  1716.     }
  1717.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1718.     {
  1719.         grow =3D null;                                        =09
  1720.         return;
  1721.     }
  1722.     grow.objPlayer =3D objPlayer;                                =09
  1723. =09
  1724.     grow.currentSegment =3D grow[0];                            =09
  1725.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1726. =09
  1727. =09
  1728. =09
  1729.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1730.     child.height *=3D (grow.currentSegment.zoom / 100);
  1731. =09
  1732.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1733.     {
  1734.         gx =3D parseInt(growIndex);                =09
  1735.         segment =3D grow[gx];                        =09
  1736.         if ( grow[gx+1] =3D=3D null )                =09
  1737.         {
  1738.             grow.finalSegment =3D grow[gx-1];        =09
  1739.             break;                                =09
  1740.         }
  1741.     =09
  1742.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1743.         if ( growth >=3D 0 )                                        =09
  1744.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1745.         else
  1746.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1747.     =09
  1748.         growthTicks =3D growth / growthFactor;        =09
  1749.     =09
  1750.         segment.number =3D gx;                        =09
  1751.         segment.growth =3D growth;
  1752.         segment.growthFactor =3D growthFactor;
  1753.         segment.growthTicks =3D growthTicks;
  1754.         segment.currentTicks =3D 0;
  1755.     }
  1756. }
  1757. function StartGrowAnimation( grow )
  1758. {=09
  1759.     if ( sys =3D=3D "Netscape" )
  1760.         return;
  1761.     grow.currentSegment =3D grow[0];                        =09
  1762.     grow.currentTicks =3D 0;
  1763.     StartAnimationTimer( grow, GrowAnimationTick );
  1764. }
  1765. function StopGrowAnimation( grow, fPause )
  1766. {
  1767.     return;
  1768. }
  1769. function GrowAnimationTick( grow )
  1770. {
  1771.     if ( sys =3D=3D "Netscape" )
  1772.         return true;                                    =09
  1773.     var    objPlayer =3D grow.objPlayer;                        =09
  1774.     var    child =3D objPlayer.HTML.children[0];                =09
  1775.     var segment =3D grow.currentSegment;                    =09
  1776.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1777.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1778.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1779.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1780.         return false;                                    =09
  1781.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1782.         return true;                                    =09
  1783.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1784.     grow.currentTicks =3D 0;
  1785.     return false;                                        =09
  1786. }
  1787. function Timer()
  1788. {
  1789.     if ( Project.tickRate =3D=3D null )        =09
  1790.         this.tickRate =3D DEFAULT_TICK_RATE;
  1791.     else
  1792.         this.tickRate =3D Project.tickRate;
  1793.     this.oneShots =3D new Array();
  1794.     this.animations =3D new Array();
  1795.     this.tickCounter =3D 0;                        =09
  1796.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1797.     this.timerID =3D null;
  1798.     this.StartTicking =3D StartTicking;            =09
  1799.     this.StopTicking =3D StopTicking;
  1800. =09
  1801. }
  1802. function StartTicking()
  1803. {
  1804.     if ( this.timerID =3D=3D null )
  1805.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1806. }
  1807. function StopTicking()
  1808. {
  1809.     if ( this.timerID !=3D null )
  1810.         clearInterval( this.timerID );
  1811.     this.timerID =3D null;
  1812. }
  1813. function TimerTick()
  1814. {
  1815.     var timerEvent;
  1816. =09
  1817.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1818.     {
  1819.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1820.             continue;                                        =09
  1821.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1822.             tickTimer.animations[ii] =3D null;                =09
  1823.     }
  1824. =09
  1825.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1826.     {
  1827.     =09
  1828.         var length =3D tickTimer.oneShots.length;                =09
  1829.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1830.         {
  1831.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1832.                 continue;                                    =09
  1833.         =09
  1834.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1835.             {
  1836.                 tickTimer.oneShots[ii] =3D null;                =09
  1837.                 timerEvent.callback( timerEvent.callbackObj );=09
  1838.             }
  1839.         }
  1840.     }
  1841.     return;
  1842. }
  1843. function StartOneShotTimer( obj, time, callback, type )
  1844. {
  1845.     var    timerIndex;                                =09
  1846.     var timerEvent =3D new Object();                =09
  1847. =09
  1848.     timerEvent.callbackObj =3D obj;                =09
  1849.     timerEvent.callback =3D callback;                =09
  1850.     timerEvent.type =3D type;                        =09
  1851. =09
  1852. =09
  1853.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1854. tickTimer.ticksPerSecond);
  1855.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1856. timerIndex++ );=09
  1857.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1858.     return;
  1859. }
  1860. function StartAnimationTimer( obj, callback )
  1861. {
  1862.     var timerIndex;=20
  1863.     timerEvent =3D new Object();
  1864.     timerEvent.callbackObj =3D obj;                =09
  1865.     timerEvent.callback =3D callback;                =09
  1866.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1867. timerIndex++);=09
  1868.     tickTimer.animations[timerIndex] =3D timerEvent;
  1869. }
  1870. function StopSceneTimers()
  1871. {
  1872.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1873.     {
  1874.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1875.             continue;
  1876.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1877.             tickTimer.oneShots[ii] =3D null;            =09
  1878.     }
  1879. =09
  1880.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1881.         tickTimer.animations[ii] =3D null;
  1882. }
  1883. =09
  1884. function KillTimer()
  1885. {
  1886.     if ( tickTimer !=3D null )                    =09
  1887.     {
  1888.         window.clearTimeout( tickTimer.timerID);=09
  1889.         tickTimer =3D null;                        =09
  1890.     }
  1891. }
  1892. function SetColor(el, color)=20
  1893. {
  1894.     if ( el.style =3D=3D null )                =09
  1895.         return;
  1896. =09
  1897.     el.style.backgroundColor =3D color;    =09
  1898.     if ("Netscape"=3D=3Dsys)=20
  1899.         el.NSLayer.bgColor =3D color;        =09
  1900. }
  1901. function SetZIndex(el, zindex)=20
  1902. {
  1903.     if ( el.style =3D=3D null )                =09
  1904.         return;
  1905. =09
  1906.     el.style.zIndex =3D zindex;            =09
  1907.     if ("Netscape"=3D=3Dsys)=20
  1908.         el.NSLayer.zIndex =3D zindex        =09
  1909. }
  1910. function SetVisibility(el, val)=20
  1911. {
  1912.     if ( el.style =3D=3D null )                =09
  1913.         return;
  1914.     el.style.visibility =3D val;            =09
  1915.        =20
  1916.     if ( "Netscape"=3D=3Dsys )                =09
  1917.     {
  1918.         if        ( val =3D=3D IE_HIDDEN )
  1919.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1920.         else if ( val =3D=3D IE_VISIBLE )
  1921.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1922.         else if ( val =3D=3D IE_INHERIT )
  1923.             el.NSLayer.visibility =3D NAV_INHERIT;
  1924.         else
  1925.             el.NSLayer.visibility =3D "";
  1926.     }
  1927. }
  1928. function Position( obj )
  1929. {
  1930.     this.object =3D obj;                        =09
  1931.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1932.     this.y =3D obj.HTML.style.pixelTop;        =09
  1933.     this.SetPosition =3D SetPosition;
  1934. }
  1935. function SetPosition( newX, newY )=20
  1936. {
  1937.     var el =3D this.object.HTML;                =09
  1938.     if ( el.style =3D=3D null )                    =09
  1939.         return;
  1940.                 =09
  1941.     el.style.pixelTop =3D newY;    =09
  1942.     el.style.pixelLeft =3D newX;
  1943.     this.x =3D newX;                            =09
  1944.     this.y =3D newY;
  1945.     if ( "Netscape"=3D=3Dsys )                    =09
  1946.     {
  1947.         el.NSLayer.top =3D parseInt( newY );
  1948.         el.NSLayer.left =3D parseInt( newX );
  1949.         el.offsetTop =3D el.NSLayer.top;
  1950.         el.offsetLeft =3D el.NSLayer.left;
  1951.     }
  1952. }
  1953. function SetContent(el, content)=20
  1954. {
  1955.     if ( el.style =3D=3D null )                    =09
  1956.         return;
  1957.     if ( "Netscape"=3D=3Dsys )                    =09
  1958.     {
  1959.         el.NSLayer.document.open();            =09
  1960.         el.NSLayer.document.write(content);    =09
  1961.         el.NSLayer.document.close();        =09
  1962.     }
  1963.     else                                    =09
  1964.         el.innerHTML=3Dcontent;
  1965. }
  1966. function SetupButtons()
  1967. {
  1968.     var rtn =3D false;                    =09
  1969.     if ( document.all.Pause !=3D null )
  1970.     {
  1971.         document.all.Pause.onclick =3D Pause;
  1972.         strPause =3D document.all.Pause.value.split( '/' );
  1973.         document.all.Pause.value =3D strPause[0];
  1974.     }
  1975.     if (document.all.Stop !=3D null )
  1976.         document.all.Stop.onclick =3D Stop;
  1977.     if ( document.all.Forward !=3D null )
  1978.         document.all.Forward.onclick =3D Forward;
  1979.     if ( document.all.Backward !=3D null )
  1980.         document.all.Backward.onclick =3D Backward;
  1981.     if ( document.all.Webpage !=3D null )
  1982.         document.all.Webpage.onclick =3D GotoWebpage;
  1983.     if ( document.all.SceneStatus !=3D null )
  1984.         formStatus =3D document.all.SceneStatus;
  1985.     if ( document.all.Start !=3D null )
  1986.     {
  1987.         document.all.Start.onclick =3D Start;
  1988.         strPlay =3D document.all.Start.value.split( '/' );
  1989.         document.all.Start.value =3D strPlay[0];
  1990.         rtn =3D true;
  1991.     }
  1992.     else
  1993.         rtn =3D false;
  1994.     if ( document.all.NavigationButtons !=3D null )
  1995.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1996.     return rtn;
  1997. }
  1998. function Start()
  1999. {
  2000.     if ( stNoInput )                                    =09
  2001.         return;
  2002.     if ( stButtons =3D=3D true )                            =09
  2003.     {
  2004.         document.all.Start.value =3D strPlay[1];
  2005.         if ( document.all.Pause !=3D null )
  2006.         {
  2007.             document.all.Pause.value =3D strPause[0];
  2008.         }
  2009.     }
  2010.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2011. PS_PAUSED) )=09
  2012.     {
  2013.         ProjectShutdown();
  2014.         ProjectInitialize();
  2015.     }
  2016.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2017.         ProjectInitialize();
  2018.     ProjectStart();                                    =09
  2019. }
  2020. function Pause()
  2021. {
  2022. =09
  2023.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2024.     {
  2025.         tickTimer.StartTicking();                    =09
  2026.         if ( document.all.Pause !=3D null )
  2027.         {
  2028.             document.all.Pause.value =3D strPause[0];
  2029.         }
  2030.         stProjState =3D PS_RUNNING;
  2031.         StatusChange();                                =09
  2032.     }
  2033.     else
  2034.     {
  2035.         if ( tickTimer !=3D null )                    =09
  2036.             tickTimer.StopTicking();                =09
  2037.         if    ( stProjState !=3D PS_RUNNING )            =09
  2038.             return;
  2039.         stProjState =3D PS_PAUSED;
  2040.         if ( document.all.Pause !=3D null )
  2041.         {
  2042.             document.all.Pause.value =3D strPause[1];
  2043.         }
  2044.         StopEverythingOnScenes( true );                =09
  2045.         StatusChange();                                =09
  2046.     }
  2047. }
  2048. function Stop()
  2049. {
  2050.     if ( stNoInput )                                    =09
  2051.         return;
  2052.     location.reload();
  2053. }
  2054. function Forward()
  2055. {
  2056.     if ( stNoInput )                                    =09
  2057.         return;
  2058. =09
  2059.     if ( stProjState !=3D PS_RUNNING )
  2060.         return;
  2061.     SceneExit( currentScene );                =09
  2062. }
  2063. function Backward()
  2064. {
  2065.     if ( stNoInput )                                    =09
  2066.         return;
  2067.     var nextScene;
  2068. =09
  2069. =09
  2070. =09
  2071.     if        ( stProjState =3D=3D PS_COMPLETE )
  2072.         nextScene =3D Project.stopScene;
  2073.     else if ( stProjState !=3D PS_RUNNING )
  2074.         return;
  2075.     else
  2076.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2077. - 1;
  2078.     ProjectShutdown();
  2079.     ProjectInitialize();
  2080.     ProjectStart( nextScene );            =09
  2081. }
  2082. function GotoWebpage()
  2083. {
  2084.     window.open( Project.webpage);                    =09
  2085. }
  2086. function StatusChange( )
  2087. {
  2088.     var        stsPage =3D null;                =09
  2089.     var        stsState =3D null;            =09
  2090.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2091.     {
  2092.         stsState =3D "Initializing";
  2093.         stsPage =3D ""
  2094.     }
  2095.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2096.     {
  2097.         stsState =3D "Ready";
  2098.         stsPage =3D "";
  2099.     }
  2100.     else if    ( stProjState =3D=3D PS_RUNNING )
  2101.     {
  2102.         stsState =3D "Playing";
  2103.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2104.     }
  2105.     else if    ( stProjState =3D=3D PS_PAUSED )
  2106.         stsState =3D "Paused";
  2107.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2108.         stsState =3D "Complete";
  2109. =09
  2110.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2111.         formStatus.value =3D stsPage;
  2112. =09
  2113.     if ( stsState !=3D null )
  2114.         top.status =3D stsState;=20
  2115. }
  2116. function GetSceneFromNumber( sceneNum )
  2117. {
  2118.     return sceneArray[sceneNum];    =09
  2119. }
  2120. function GetPlayerFromName( playerName )
  2121. {
  2122.     var objPlayer;
  2123. =09
  2124. =09
  2125.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2126. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2127.         return objPlayer;                    =09
  2128. =09
  2129.     var objScene;
  2130.     for ( sceneName in Scenes )                    =09
  2131.     {
  2132.         objScene =3D Scenes[sceneName];
  2133.         if ( objScene.Players !=3D null )
  2134.         {
  2135.             objPlayer =3D objScene.Players[playerName];
  2136.             if ( objPlayer !=3D null )
  2137.                 return objPlayer;                    =09
  2138.         }
  2139.     }=09
  2140.         =09
  2141.     return null;                                =09
  2142. }
  2143. function GetObjectTypeFromName( nameString )
  2144. {
  2145.     var type =3D nameString.substr(0,1);    =09
  2146.     if        ( type =3D=3D NAME_SCENE )        =09
  2147.         return OBJ_SCENE;
  2148.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2149.         return OBJ_PLAYER;
  2150. }
  2151. function GetPlayerTypeFromName( nameString )
  2152. {
  2153.     var type =3D nameString.substr(1,1);    =09
  2154.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2155.         return PLAYER_IMAGE;
  2156.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2157.         return PLAYER_DRAW;
  2158.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2159.         return PLAYER_TEXT;
  2160. }
  2161. function resetGifAnimation()
  2162. {
  2163.     var temp =3D document.all["img1"].src;
  2164.     document.all["img1"].src =3D temp;
  2165. }
  2166. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2167. "http://home-publishing.com/SKU/V3Pub.asp");
  2168. Scenes =3D new Object();
  2169. Scenes.Sx1 =3D new Scene( 8 );
  2170. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2171. Scenes.Sx1.Bhv =3D new Array();
  2172. Scenes.Sx1.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW80", =
  2173. "cid:002601bd9f8a$ba555660$6e59389d@a-lingra.dns.microsoft.com" );
  2174. Scenes.Sx1.Bhv[1] =3D new Sound( 2, -1, 0, 1, "AW81", =
  2175. "cid:005301bd9f8b$25f18e20$6e59389d@a-lingra.dns.microsoft.com" );
  2176. Scenes.Sx1.Bhv[2] =3D new Sound( 3, -1, 0, 1, "AW82", =
  2177. "cid:007f01bd9f8b$76739a00$6e59389d@a-lingra.dns.microsoft.com" );
  2178. Scenes.Sx1.Bhv[3] =3D new Sound( 4, -1, -1, 2, "AW83", =
  2179. "cid:00f101bd9f8d$700f54e0$6e59389d@a-lingra.dns.microsoft.com" );
  2180. Scenes.Sx1.Players =3D new Object();
  2181. Scenes.Sx1.Players.PD28 =3D new Player( 0, -1 );
  2182. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2183. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  2184. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2185. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW84", =
  2186. "cid:001901bd9f8a$9475e720$6e59389d@a-lingra.dns.microsoft.com" );
  2187. Scenes.Sx1.Players.PI6.Bhv[1] =3D new Paths( 0, 0 );
  2188. Scenes.Sx1.Players.PI6.Bhv[1][0] =3D new Point( 451, -61, 2 );
  2189. Scenes.Sx1.Players.PI6.Bhv[1][1] =3D new Point( 103, 84, 2 );
  2190. Scenes.Sx1.Players.PI10 =3D new Player( 1, -1 );
  2191. Scenes.Sx1.Players.PI10.Bhv =3D new Array();
  2192. Scenes.Sx1.Players.PI10.Bhv[0] =3D new Paths( 0, 0 );
  2193. Scenes.Sx1.Players.PI10.Bhv[0][0] =3D new Point( -26, -87, 2 );
  2194. Scenes.Sx1.Players.PI10.Bhv[0][1] =3D new Point( 85, 110, 2 );
  2195. Scenes.Sx1.Players.PI12 =3D new Player( 2, -1 );
  2196. Scenes.Sx1.Players.PI12.Bhv =3D new Array();
  2197. Scenes.Sx1.Players.PI12.Bhv[0] =3D new Paths( 0, 0 );
  2198. Scenes.Sx1.Players.PI12.Bhv[0][0] =3D new Point( 174, -54, 4 );
  2199. Scenes.Sx1.Players.PI12.Bhv[0][1] =3D new Point( 171, 164, 4 );
  2200. Scenes.Sx1.Players.PI14 =3D new Player( 3, -1 );
  2201. Scenes.Sx1.Players.PI14.Bhv =3D new Array();
  2202. Scenes.Sx1.Players.PI14.Bhv[0] =3D new Paths( 0, 0 );
  2203. Scenes.Sx1.Players.PI14.Bhv[0][0] =3D new Point( 192, -84, 1 );
  2204. Scenes.Sx1.Players.PI14.Bhv[0][1] =3D new Point( 194, 126, 1 );
  2205. Scenes.Sx1.Players.PT19 =3D new Player( 4, -1 );
  2206. Scenes.Sx1.Players.PT19.entryTrans =3D new Transition( 101, 2, 3, 3 );
  2207.  
  2208. </SCRIPT>
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